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Showing posts with the label Project

Game Jam

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  Image from our game. Introduction This weekend a number of students from different TU Dublin campuses participated in the game jam. The game jam is an event which takes place online over the course of a whole weekend where a number of students from different campuses are put in a group and must create a game together. The brief we were given was to make a game where you can learn a different language. Our language was French. The Team My team consisted of me, Dominika Skrzat another student from my course, Allison O' Donovan and Finn Burke Power, two students from TU Dublin Aungier Street who are studying business and language. These students are studying French and I have never met them before. Myself and Dominikas role was to design the game while Allison and Finns roles were to put together a few French questions for the game. Organisation And Planning A French student and German student were accidentally put on my team at the beginning but because they were two students from ...

Game Beta

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  Image from my game This week I worked on finishing my game. I have been working on this game since week 8. I decided to make a game following the first Unity tutorial that I did and have my player destroy crates in the game and lose if they fall off the edge of the road. What seemed like such a simple idea at the time ended up being really frustrating and challenging believe it or not. I struggled a lot getting my very very basic game to work which then made me wonder how on earth professional game designers actually do it. I followed specific Unity tutorials however I still struggled as a lot of them didn't have the same concept as my game so it was harder to figure everything out but I mostly got there. Right now I have managed to get my player moving, all my crates destroyed when my player collides with them, my player to lose when they fall off the edge of the road however the one thing I'm still finding difficult is getting my player to win the game if he destroys all th...

Game Alpha

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Image from my game This week I have continued working on my game like I have been doing every week. So far I have been enjoying the process of making the game. I decided since I have limited time to just make my game simple rather than stressing myself out to make a brilliant game. So far I have my player moving and my crates disappearing however I'm still having issues ending my game. Strangely enough when I type in my game over code my crates just disappear without me even moving my player. Once I manage to end my game I feel like I will be ready to wrap it up so the sooner I get these issues fixed the better.  

First Playable

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Image from my first playable Last week I started on my prototype for my final game. Despite running into a few problems I found it relatively easy. This week however I added to my prototype in order to make my game playable. I was really panicking at the thought of doing this as game design isn't one of my strongest areas however with a little help from the tutorials and my lecturer I managed to fix a few issues I was having last week and get further ahead and it turned out to be easier than I was expecting. At the moment I am now able to make my player move and turn with a speed of 20.0f; and a turnspeed of 45.0f; and I'm able to make my player knock over the obstacles however I might change it so that he destroys them instead of just knocking them over. At this rate I'm actually enjoying playing the game myself. I still have a few finishing touches to go. I still need to make my player destroy crates once he collides with them and I still need to add a game over message f...

Game Prototype

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  Image of my prototype This week I started work on my prototype for my final game. I did this by following the instructions of the first weeks Unity tutorials that I did. The idea for my final game is similar to Tony Hawk Pro Skater. I plan on having a skater skating around the screen similar to the first Unity tutorial and destroying crates that come along the way. I also decided that if my player falls off the road then you lose the game but if he destroys all the crates then you win in order to make it quite challenging. I also have the camera at an overhead view so I could see how I was positioning everything in my scene view and I may try do this in my actual game as I quite that look. The little green rectangle is a prototype of my skater and the two big cubes are prototypes off my crates. Setting up the prototype was surprisingly fairly easy however it was the coding that I found quite tricky as always. Thankfully I managed to get my first obstacle destroyed but I had diffi...

Game Design Document

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( https://www4.minijuegosgratis.com/v3/games/thumbnails/21193_1.jpg ) My game idea is to create a skateboarding game inspired by Tony Hawk Pro Skater. I want my skater to be able to avoid obstacles such as barriers by either swerving to avoid them or jumping over them. I also want my skater to have objects they can destroy such as crates just like in Tony Hawk Pro Skater. I also want my skater to destroy a certain number of crates in under a timer in order to win. I have created my own game design document for this game. In the game design document I talk about what is needed for the game. I talk about my story, my characters, my environment/level, my gameplay, my art description, my sound and my user interface and controls and what I want to do for each of these things.  I explain the basic concept of my game which is as simple as you play as a skater who has to avoid and destroy obstacles and the character who of course is my skater. I also explain how I want my game to be set in...

Game Vision Statement

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  ( https://thumbs.dreamstime.com/z/skateboarder-jumping-ledge-13793492.jpg ) In my blog post last week I talked about my newest idea for my final game project. After writing a series of ideas for driving games the week before I decided to change my idea to a skater game with a similar concept to one of my driving game ideas however the idea I originally came up with was too similar to a Unity tutorial I did according to my lecturer and she suggested that maybe I change the playable character to a skater rather than a vehicle to make it more original so then I came up with the idea to make a skater game. The idea for the game is similar to that of Tony Hawk Pro Skater in which you play as a skater and I plan on including a certain number of crates that the skater has to destroy in a certain amount of time in order to win the game. I will also include obstacles that the player must avoid by either jumping over them or skateboarding around them. The game will be a single player game ...

Game Idea Research

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  ( https://thumbs.dreamstime.com/z/research-word-puzzle-hand-holding-piece-which-written-inserting-group-white-paper-jigsaw-puzzles-54965860.jpg ) Last week I had to brainstorm four ideas for a game that I hope to use. I had to email my lecturer my four game ideas for feedback. The feedback I got for each was fairly mixed. All of them were for separate driving games. I feel like I should do a driving game as we have been looking at tutorials for driving games so I already have an idea of how to do those however my idea might change as I may find further tutorials more interesting and easier to use. The feedback I got from my lecturer for each idea was very mixed. My favourite idea that I thought of was for a game in which you play as a vehicle that has to avoid obstacles such as barriers and have the vehicle travelling at high speed and the obstacles close together in order to make the game more fun and challenging. I took inspiration for this idea after watching the Unity tutoria...

Game Brainstorm Week 3

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( https://thumbs.dreamstime.com/z/man-collect-rubik-cube-timer-championship-concept-man-collect-rubik-cube-timer-championship-concept-player-brainstorming-128571185.jpg ) For this module I have to design my own game using Unity. I have to follow game tutorials on Unity weekly to help me with these games. The one I had to follow this week was a tutorial for a driving game where you drive a vehicle and smash into obstacles. I would like to make a driving game for this module as I already have experience making a driving game on Unity and I have always enjoyed driving games myself. I am now going to list four ideas I have for my own game. ( https://thumbs.dreamstime.com/z/driving-car-highway-close-up-hands-steering-wheel-71974896.jpg ) Idea 1 The first idea I have is for a racing game. I want to have at least six vehicles, more if possible having to race against each other and possibly include a time limit. Rather than something as simple as the vehicles just being able to drive around a ...