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Showing posts with the label Week 4

Analysis

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( https://www.gamespot.com/a/uploads/scale_super/1568/15683559/3133099-playstation.jpg ) For this weeks reading task we had to further analyse our topic. Since my topic is "The History Of Gaming Consoles" I decided that this week I was gonna base my research around the Playstation. First thing I did was I looked at an article on the history of Sony as they are the company that invented the Playstation. While I was reading this I discovered that the founder of Sony was Masaru Ibuka so I decided to research an article on him and add that information to my book as well as the history of Sony. I then looked up an article on the evolution of Playstation which included information on the history of each Playstation as well as their notable games. This book writing is starting too get a bit easier however I still am struggling in some areas with things such as review matrix's and referencing although I am learning lots of new information about the history of gaming throughout th...

Unity Tutorial 02

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  Image of the vehicle from the tutorial For this weeks task I had to continue on with the unity tutorials from last week. This week I learned how to control the vehicle and make it move from left to right rather than the vehicle just going straight and driving off the end of the path. First I had to open my PlayerController script and add a public float variable called a turnSpeed. I gave it a speed of 5.0f just like in the tutorial.  I also had to add a new vector3 in the transform.translate section of my script. Earlier in the tutorials I had to add vector3.forward to my transform.translate section but now to make the vehicle move left and right I had to add vector3.right and vector3.left so now the vehicle can move left, right and forward. I then had to multiply the Time.deltaTime by the turnSpeed variable so that so then the vehicle could turn left and right overtime instead of once every frame. After I did this we then had to go into the input manager in project settings...

Game Idea Research

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  ( https://thumbs.dreamstime.com/z/research-word-puzzle-hand-holding-piece-which-written-inserting-group-white-paper-jigsaw-puzzles-54965860.jpg ) Last week I had to brainstorm four ideas for a game that I hope to use. I had to email my lecturer my four game ideas for feedback. The feedback I got for each was fairly mixed. All of them were for separate driving games. I feel like I should do a driving game as we have been looking at tutorials for driving games so I already have an idea of how to do those however my idea might change as I may find further tutorials more interesting and easier to use. The feedback I got from my lecturer for each idea was very mixed. My favourite idea that I thought of was for a game in which you play as a vehicle that has to avoid obstacles such as barriers and have the vehicle travelling at high speed and the obstacles close together in order to make the game more fun and challenging. I took inspiration for this idea after watching the Unity tutoria...

Feedback Strategies

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( https://thumbs.dreamstime.com/z/feedback-text-yellow-letters-black-chalkboard-below-white-written-your-opinion-important-chalk-held-49617001.jpg ) Feedback is a very important thing in all areas of work especially when it comes to creativity. If negative feedback is needed then we must give negative feedback and not just give positive feedback in order to avoid hurting the persons feelings. If we just gave game designers positive feedback even if negative feedback was needed just to avoid hurting their feelings then they would be releasing a terrible game with many flaws and costing the game company lots of money. However when it comes to negative feedback there are strategies that it involves. For this week we had to read two articles about feedback strategies. The first one I read was "How To Give Bad Feedback Without Being A Jerk". Adam Grant, the author of the article talks about his experience of doing this. He talks about how he had to give negative feedback to a CEO ...

Game Elements

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( https://thumbs.dreamstime.com/z/card-board-game-elements-dice-ideal-background-website-magazines-card-board-game-elements-130373855.jpg ) For this week's task we were given four readings to do on game elements. Game elements are what is needed to make a game. The first reading we had to do was "What are the qualities of a game?'. The reading taught us about game definitions and recurring themes of a game. The recurring themes were rules, conflicts, goals, decision-making and an uncertain outcome. The reading also described games as activities, artificial/safe ordinary outdoor life, voluntary and a form of art to name a few things. The reading also told us about the atomic elements of a game. These atomic elements were players, objectives,  rules, resources and resource management, game state, information, sequencing, player interaction, theme and games as systems. The reading also talked about critical analysis.  It tells us that critical analysis isn't necessarily a...