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Showing posts with the label Week 19

Reading 07

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( https://tandartsdegroenehoek.nl/wp-content/uploads/2017/01/Review.jpg ) For this weeks reading task we had to add our chapters from our book to the class Google Doc. We were then split into groups of three and these groups had to review each others work. The two people who I was asked to review talked about games effects on mental health and multiplayer evolution. The person who talked about games effects on mental health talked about both the positive and negative effects on mental health. He discusses how people often feel like video games are bad for your mental health and while he stated that can be true as they can cause you stress they can have a positive impact on your mental health for example when you win the game you are playing can really boost your mood. He mentions that playing Demon Souls can cause you stress however beating the final boss in Ghosts Of Tshunima after playing it over and over again or winning a match on FIFA can help lift your mood. He also mentions that...

Unity Tutorial 06 (Semester 2)

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  Image from the tutorial For this weeks tutorial I had to add a user interface to my game so that I could see Ruby's health on screen. The first thing I had to do was create a UI canvas in my hierarchy. After I did this a new GameObject called EventSystem was added to my scene. This GameObject is a component that dealt with interactions with the UI such as a mouse click. I then had to select this GameObject in my inspector. The GameObject had something called a rect transform component instead of a transform component. The difference between a transform component and a rect transform component is that it has additional UI data and it can be in three different modes: Overlay which makes Unity display your health on screen at all times, camera which aligns the UI with your camera and world space which draws a plane anywhere in your world.  I had to keep it in overlay so I could see Ruby's health all the time. I then had to use the canvas scaler component and set it to constant ...