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Showing posts with the label Week 5

Unity Tutorial 03

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  Image from the tutorial For this weeks Unity tutorial I had to do something very different from the last one where I learned how to control a car and destroy crates. This week the tutorial taught us how to create a game in which you control a farmer and you have to fire pizza slices at incoming animals in order to feed them. To get started I had to follow the same process as the first tutorials and create an empty prototype 2 folder and download the prototype 2 starter files. I had to a human, 1 food and 3 animals to the hierarchy. I dragged in a moose, a fox and a doe just like in the video.  I also had to adjust the XYZ scale so I could see the food clearly from above.  The starting process was very much the same as the one in the first Unity tutorial I did only it is a completely different setting which I found very interesting. I would've assumed that the starting processes would be different depending on your game. I had to create a scripts folder in my assets fold...

Game Vision Statement

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  ( https://thumbs.dreamstime.com/z/skateboarder-jumping-ledge-13793492.jpg ) In my blog post last week I talked about my newest idea for my final game project. After writing a series of ideas for driving games the week before I decided to change my idea to a skater game with a similar concept to one of my driving game ideas however the idea I originally came up with was too similar to a Unity tutorial I did according to my lecturer and she suggested that maybe I change the playable character to a skater rather than a vehicle to make it more original so then I came up with the idea to make a skater game. The idea for the game is similar to that of Tony Hawk Pro Skater in which you play as a skater and I plan on including a certain number of crates that the skater has to destroy in a certain amount of time in order to win the game. I will also include obstacles that the player must avoid by either jumping over them or skateboarding around them. The game will be a single player game ...

Games MDA

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  ( https://thumbs.dreamstime.com/z/composite-image-woman-playing-video-game-against-white-background-blue-abstract-light-spot-design-111162150.jpg ) For this weeks task we had to do readings on game design MDA. MDA stands for mechanic dynamic aesthetic.  The first article I read was called MDA: A Formal Approach To Game Design And Game Research. The article talked about how games are designed by designers and teams of developers and they are consumed by players and how players purchase them use them and eventually cast them away like consumable goods. The article also talked about how games are different to other entertainment products such as movies. TV and books because their consumption is unpredictable. While we known what happens at the end of a TV show, a book and a movie when it is finished we don't know what happens at the end of a game when it is finished. The mechanics are the particular components of the game, the dynamics are the run-time behaviour of the mechanic...