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Showing posts with the label Week 6

Unity Tutorial 05

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Image from the tutorial For this weeks Unity tutorial I had to continue on from last weeks in which I made the character in the image above move along the screen and jump over obstacles when the spacebar is pressed however once the character gets to a certain point the background disappears so I had to make the background move along with the character. I wasn't able to duplicate the background images because eventually the image slides would've run out so instead I reset my background and added two background slides right beside each other and created a new script called RepeatBackground.cs and added it to my Background Object folder. I then had to add a private Vector3 variable to my background script and call it startPos; I then had to go to my Start method and set the startPos variable to transform.position; I then had to add an if-statement in my Update method called if(transform.position.x < startPos.x-50). I then had to add transform.position = startPos; to my if-state...

Game Design Document

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( https://www4.minijuegosgratis.com/v3/games/thumbnails/21193_1.jpg ) My game idea is to create a skateboarding game inspired by Tony Hawk Pro Skater. I want my skater to be able to avoid obstacles such as barriers by either swerving to avoid them or jumping over them. I also want my skater to have objects they can destroy such as crates just like in Tony Hawk Pro Skater. I also want my skater to destroy a certain number of crates in under a timer in order to win. I have created my own game design document for this game. In the game design document I talk about what is needed for the game. I talk about my story, my characters, my environment/level, my gameplay, my art description, my sound and my user interface and controls and what I want to do for each of these things.  I explain the basic concept of my game which is as simple as you play as a skater who has to avoid and destroy obstacles and the character who of course is my skater. I also explain how I want my game to be set in...

Games GDD

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Image from the first article For this weeks task I had to read two articles and watch a video on game design document, GDD for short. The first article was from another lecturers website and it was called "Communication And Game Design Documents" where he described a game design document. The article tells us that game design documents have a bad reputation in the games industry. It also tells us that there are multiple myths about game design documents for example design documents are magical tools for designers to communicate their ideas to their team provided they are formatted properly and are using the right concept template which is incorrect as different games require different documents and it is very rare that one template will fit all your game requirements. It also mentions that design documents have two purposes, memory aid and communication tool. Memory aid is writing down your game ideas as you come up with them so you remember them later on in the development s...