Posts

Showing posts with the label Week 8

First Playable

Image
Image from my first playable Last week I started on my prototype for my final game. Despite running into a few problems I found it relatively easy. This week however I added to my prototype in order to make my game playable. I was really panicking at the thought of doing this as game design isn't one of my strongest areas however with a little help from the tutorials and my lecturer I managed to fix a few issues I was having last week and get further ahead and it turned out to be easier than I was expecting. At the moment I am now able to make my player move and turn with a speed of 20.0f; and a turnspeed of 45.0f; and I'm able to make my player knock over the obstacles however I might change it so that he destroys them instead of just knocking them over. At this rate I'm actually enjoying playing the game myself. I still have a few finishing touches to go. I still need to make my player destroy crates once he collides with them and I still need to add a game over message f...

Unity Tutorial 07

Image
  Image from the tutorial For this weeks tutorial I had to learn how to make the camera follow around my player. My player was a sphere on an island and I had to have the sphere rolling around the island without falling off and I had to have the sphere move in the direction of the camera.  First off I had to make a new GameObject called the focal point and put it in the centre off the scene. I then had to make the camera a child object of the focal point and reset the focal point position to (0,0,0) so that it would change whenever the camera rotated. I then had to make a new script called RotateCamera and attach it to the focal point.  I then had to go into my RotateCamera script and add a new public float called RotationSpeed; I also had to go into my Update method and a new float called horizontalInput = Input.GetAxis("Horizontal"); I also had to add transform.Rotate(Vector3.up, horizontalInput * rotationSpeed * Time.deltaTime); and then set the rotation speed to 50. I...

Game Fun

Image
  ( https://thumbs.dreamstime.com/z/pacman-game-action-icons-39279586.jpg ) For this weeks task we had to read two articles and watch a video on game fun. The first article was called "Gamification Design: What's Fun Got To Do With It". The article talked about the importance of making a game fun and how fun is on every game designers mind obviously because nobody would want to play a game if it wasn't fun. The article shows the favourite elements of gamification in the gaming design process which are narrative, rewards, competition, progress, feedback, challenge, collaboration, exploration and theme and the author mentions that he finds it strange that the word fun doesn't come up in this design process. The article also talks about the definitions of fun which obviously are enjoyment and amusement or light-hearted pleasure and entertainment but in the world of gaming it is defined as pleasurable engagement. The article also goes into the taxonomies of fun and de...