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Showing posts with the label Week 14

Planning

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Image of mind map I created on Miro with keywords Reflection:  For this week we had to start brainstorming our idea for our book that we will be working on throughout the semester. Each of us will be adding a specific topic for each chapter of the book and then we will be putting it all together at the end of the semester. When told about this project I started to brainstorm a few ideas. Firstly I thought of the idea to talk about game stories and explore the narrative side of games an idea that lots of other people had. I then thought of the idea to go with game definitions based on one of our readings "What Is A Game?" that we did in semester 1 however I began to realise that there might not be a lot I can write about in the space of 12 weeks. I then thought of doing consoles. I realised this would be a good topic because there is a lot I could talk about for the next 12 weeks such as the different types of consoles, different generations, how they evolved, each consoles hi...

Unity Tutorial 01 (Semester 2)

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  (Image of Ruby from the tutorial) For this weeks tutorial I had to make a 2D game instead of a 3D game like in semester 1. I had to do this following tutorials for a game called Ruby's Adventure: 2D Beginner Project. I previously have had experience making a 2D game in my plc on a website called Flowlab however as I had graduated my plc 2 years ago it felt like it was all new to me especially since I didn't use Unity the first time round. For this tutorial I had to update my Unity Software to a different version then what I currently had for semester 1 so that I could create a 2D game. After this I started adding in my main character (Ruby) and then I had to make her move. To do this I had to create my first script just like in semester 1. To add my main character I had to download an image of her from the tutorial materials folder (see image above). I then had to add her to my sprites folder. I then had to make my Ruby sprite into a GameObject. I had to put this sprite into ...