Game Design Document


My game idea is to create a skateboarding game inspired by Tony Hawk Pro Skater. I want my skater to be able to avoid obstacles such as barriers by either swerving to avoid them or jumping over them. I also want my skater to have objects they can destroy such as crates just like in Tony Hawk Pro Skater. I also want my skater to destroy a certain number of crates in under a timer in order to win. I have created my own game design document for this game. In the game design document I talk about what is needed for the game. I talk about my story, my characters, my environment/level, my gameplay, my art description, my sound and my user interface and controls and what I want to do for each of these things.  I explain the basic concept of my game which is as simple as you play as a skater who has to avoid and destroy obstacles and the character who of course is my skater. I also explain how I want my game to be set in an area that is appropriate for skateboarding such as a skatepark with ramps or just an ordinary road with lots of obstacles. I describe the basic gameplay and game art. I also explain the type of sound I want used in the game and how the player will be playing the game and what controls they will be using. I have attached a link to my game design document for you to take a look at. (Game Design Document.pptx)




Comments

  1. Hey Eoin,
    Really well put together Game Design Document. I really like the game idea you are going with. Really reminds me from the days of playing Skate 3 on my xbox 360. Your Game Design Document is also really well put together and really breaks everything down. I think having the player destroy a number of crates before the time runs up is a great game play mechanic

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