Posts

Reading 11

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  Image of my chapter This week we finished off our book happy days. We had to make any final edits to our. chapter. I had to add my introduction and I also had to shorten my chapter. I looked through my chapter and took out any information that I felt was unnecessary just to make it shorter because at the beginning I thought it would have to be incredibly long but thankfully it didn't and I preferred that I had too much instead of too little because it's easier to cut things out as opposed to adding things. This turned out to be easier than I thought I was properly panicked at the beginning of the semester when we were told we had to write a book but it got easier as time went on. Next I will have to agree for my chapter to be in the book and I will also have to add the interactive game I made for my book to my chapter. I look forward to seeing the finished result of our book at the end of the semester. 

Reading 10

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  Image of myself For this weeks reading task I had to create an author bio and talk about my chapter idea as well as my thoughts on how I'm doing with my chapter.  Author Bio My name is Eoin Harrington. I am a 22 year old creative digital media student in ITB. I am in 2nd year. I am hoping to get into filmmaking when I am finished college. I enjoy drawing, watching films and TV shows and listening to music. My favourite film is Pulp Fiction. I take lots of inspiration from Quentin Tarantino. My favourite TV show is The Sopranos and I like all sorts of music however my favourite genre would be pop punk as well as rap. Some of my favourite artists would include Green Day, Blink-182, Sum 41, Red Hot Chili Peppers, Foo Fighters and Eminem. I'm not much of a gamer but I do enjoy it. My favourite video games would be Grand Theft Auto and God Of War. Chapter Topic My chapter topic is the history of consoles. I chose this topic because I don't a lot about gaming so I decided to pi...

Reading 09

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  Image of my check your understanding For this weeks reading tasks we had to once again review two other students work. These were the same two students who's work we reviewed two weeks ago. We also had to make changes based on our reviews. Last week I was told by my lecturer that my chapter was too long and that I had to cut it down. I'm still currently working on that however I have made some progress. The person who reviewed my work said that it was a really interesting topic and that I have done lots of research and he liked how I talked about each individual console however he said I could maybe add a little introduction which I will get around to. Despite these small criticisms I think I'm doing ok enough. Another thing we had to do this week was create an interactive game relating to your chapter topic using a website called H5P. I had never heard of H5P before and at first I found it quite confusing but I actually enjoyed doing it once I got the hang of it. I made ...

Reading 08

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  ( https://cdn.vox-cdn.com/thumbor/CRR8pafaE8ZxyBTRjEGqy5wedlk=/0x0:2040x1360/1200x800/filters:focal(857x517:1183x843)/cdn.vox-cdn.com/uploads/chorus_image/image/69525052/DSCF1179.0.0.jpg ) For this weeks reading task I just continued on with my book. The research for this book has actually proven to be easier than I thought now that we've actually started to see each others work. I was a bit worried about how I was doing with this module but after getting positive feedback last week I think I'm doing ok. This week I decided to talk about Microsoft, continuing on from my topic last week where I talked about the history of Xbox. The article I researched was called "Microsoft Corporation" by Brittanica. The article talked about the founding and formation of Microsoft. It also talked about how Microsoft entered the world of gaming and mobile phones with the release of the Xbox consoles as well as the HTC, Motorola, LG and Samsung. It also mentioned that Microsoft origin...

Reading 07

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( https://tandartsdegroenehoek.nl/wp-content/uploads/2017/01/Review.jpg ) For this weeks reading task we had to add our chapters from our book to the class Google Doc. We were then split into groups of three and these groups had to review each others work. The two people who I was asked to review talked about games effects on mental health and multiplayer evolution. The person who talked about games effects on mental health talked about both the positive and negative effects on mental health. He discusses how people often feel like video games are bad for your mental health and while he stated that can be true as they can cause you stress they can have a positive impact on your mental health for example when you win the game you are playing can really boost your mood. He mentions that playing Demon Souls can cause you stress however beating the final boss in Ghosts Of Tshunima after playing it over and over again or winning a match on FIFA can help lift your mood. He also mentions that...

Unity Tutorial 07 (Semester 2)

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  Image from the tutorial This week I did my final Ruby tutorial for the semester and I have to say it was a pretty good feeling. Up until this week my game has had no audio so this week I had to add some in. This week I learned about audio clips, audio listener and audio source. Audio clips are assets that you can import from an audio file such as MP3 and wav. Audio listener is a component that tells you where the listener is in the scene which is placed on the camera. Audio source is a component that allows you to play an audio clip where the GameObject is. The first thing I had to do was add in some background music. To do this I had to create a new GameObject called BackgroundMusic and add audio source to it. I then had to add in an audio clip called 2D MUSIC LOOP so that the music would play from the beginning to the end. I then had to add in the spatial blend slider and make it go all the way to 2D so that my music could be heard everywhere. I then had to add a one shot sound...

Unity Tutorial 06 (Semester 2)

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  Image from the tutorial For this weeks tutorial I had to add a user interface to my game so that I could see Ruby's health on screen. The first thing I had to do was create a UI canvas in my hierarchy. After I did this a new GameObject called EventSystem was added to my scene. This GameObject is a component that dealt with interactions with the UI such as a mouse click. I then had to select this GameObject in my inspector. The GameObject had something called a rect transform component instead of a transform component. The difference between a transform component and a rect transform component is that it has additional UI data and it can be in three different modes: Overlay which makes Unity display your health on screen at all times, camera which aligns the UI with your camera and world space which draws a plane anywhere in your world.  I had to keep it in overlay so I could see Ruby's health all the time. I then had to use the canvas scaler component and set it to constant ...