Posts

Game Stories

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  ( https://thumbs.dreamstime.com/z/old-vintage-reading-book-s-story-time-as-people-go-pages-use-their-imagination-surreal-read-107209060.jpg ) For this weeks task I had to read two articles on storytelling in games.  For the whole semester we have mostly talked about the actual gameplay of a game but this week we focused on the importance of the games narrative. I believe that the storyline in a game is as important as everything because obviously if it has a good storyline you're gonna keep playing the game to find out what happens next. The first article was called "What Every Game Developer Needs To Know About Story" by John Sutherland.  The article talks about games being a form of art just like movies and plays. Exact quotes from the article were "games aren't movies" and "movies aren't plays" however the thing movies, games and plays have in common are that they are all a form of art and have had their addicts from the very beginning. Th...

Game Alpha

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Image from my game This week I have continued working on my game like I have been doing every week. So far I have been enjoying the process of making the game. I decided since I have limited time to just make my game simple rather than stressing myself out to make a brilliant game. So far I have my player moving and my crates disappearing however I'm still having issues ending my game. Strangely enough when I type in my game over code my crates just disappear without me even moving my player. Once I manage to end my game I feel like I will be ready to wrap it up so the sooner I get these issues fixed the better.  

Unity Tutorial 09

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Image from the tutorial For this weeks tutorial we had the choice of continuing on with the next tutorial after last weeks or going back and doing previous tutorials that will help us with our final game. As I am busy with my final game and am still yet to end my game with a "you win" or "game over" message I decided to go back and do the tutorial on how to trigger a game over message. This is one of the collision decisions tutorials which I have also gone back over as my game involves your player colliding with boxes and destroying them. Doing the tutorial this time around was easier than the first time as I had already done it before so I just had to repeat what I did last time. This tutorial has helped me with my collision decisions in my game and I found triggering my game over message easy during the tutorial however I am still struggling with it in my actual game as my game has a different setting and I plan on ending my game when my player falls off the road ...

Review Week Comments And Feedback

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  ( https://thumbs.dreamstime.com/z/visitor-comments-1034545.jpg ) Each week we as a class have been commenting on each others blog posts. We have mainly been commenting on each others game ideas and introduction posts each week. I've have received mostly positive comments under my introduction posts and game ideas. My game idea originally was to create a skater game inspired by Tony Hawk Pro Skater which I mentioned in all my game project blogs and I had a lot of people commenting telling me it was a very good idea and that they are also big fans of Tony Hawk Pro Skater and that they liked my idea. This was a good way to discover people with a similar taste in games as me. One of the earliest blogs I posted was about my favourite game which happens to be Grand Theft Auto and a lot of people who commented also said that Grand Theft Auto was their favourite game so I had that in common with lots of my classmates. I also had to make an introduction post at the very beginning of the s...

Week 9 Reading And Writing

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Image from growth mindset reading For this weeks task I had to go back over everything I have been doing this semester for this module and write about it. I was asked to go back over the readings, the tutorials and project work. Throughout this semester we learned about game design as well as game theory. One of the earliest readings we did was called "What Is A Game?". Obviously before doing this reading when asked that question I would've just said a video game but after doing this reading I learned the literal definition of a game isn't necessarily a video game. It is literally any form of playing so when asked "what is a game" you can say Grand Theft Auto or you can say Tic-Tac-Toe and they're both correct answers. If it is something you can play it is a game. As well as learning about games we also learned about time management which is an issue many students face myself included and the readings offered very helpful tips. One specific reading that ...

First Playable

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Image from my first playable Last week I started on my prototype for my final game. Despite running into a few problems I found it relatively easy. This week however I added to my prototype in order to make my game playable. I was really panicking at the thought of doing this as game design isn't one of my strongest areas however with a little help from the tutorials and my lecturer I managed to fix a few issues I was having last week and get further ahead and it turned out to be easier than I was expecting. At the moment I am now able to make my player move and turn with a speed of 20.0f; and a turnspeed of 45.0f; and I'm able to make my player knock over the obstacles however I might change it so that he destroys them instead of just knocking them over. At this rate I'm actually enjoying playing the game myself. I still have a few finishing touches to go. I still need to make my player destroy crates once he collides with them and I still need to add a game over message f...

Unity Tutorial 07

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  Image from the tutorial For this weeks tutorial I had to learn how to make the camera follow around my player. My player was a sphere on an island and I had to have the sphere rolling around the island without falling off and I had to have the sphere move in the direction of the camera.  First off I had to make a new GameObject called the focal point and put it in the centre off the scene. I then had to make the camera a child object of the focal point and reset the focal point position to (0,0,0) so that it would change whenever the camera rotated. I then had to make a new script called RotateCamera and attach it to the focal point.  I then had to go into my RotateCamera script and add a new public float called RotationSpeed; I also had to go into my Update method and a new float called horizontalInput = Input.GetAxis("Horizontal"); I also had to add transform.Rotate(Vector3.up, horizontalInput * rotationSpeed * Time.deltaTime); and then set the rotation speed to 50. I...